Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success
The post-apocalyptic TV series is back to Prime Video, and it's fair to say that viewers were delightfully shocked by the caliber of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed different facets of the player's experience.
There was vault-dweller Lucy, attempting to act with integrity and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts doubting his faction's authority and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the radioactive badlands.
Building Anticipation for Season Two
The show's first season finale unveiled key information about the culprits behind the atomic conflict that condemned a group of people in subterranean shelters for centuries. It also raised several enigmas unresolved for the next installment – and, on this occasion, expectations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Going into the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the feedback to the show, so now people are coming in with more excitement and different expectations.”
A New Vegas Vibe for Season Two
The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was somewhat buggy at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its creators prioritized physical models and sets were fabricated, mirroring the makeshift nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s real.”
Indeed, almost everything you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is crafted by talented film-makers who are also passionate gamers, with the help of the game developers behind the video games. This mutual respect for the universe is apparent in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will foster a different audience reaction, something the team themselves are looking forward to engage with.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”